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Daniel Oberlerchner confirmed in our forum that Risen 2 will the first Piranha Bytes game ever to offer internal antialiasing. While the technology that smooths edges could easily be forced upon Gothic 1 and 2 via the driver, it often resulted in problems with Gothic 3 and Risen 1. Those games used deferred shading which conflicts with the classical antialiasing algorithms. Risen 2 will now have the option to activate antialiasing from within the game and thus, full support for this option.

What technology actually will be used and whether a certain DirectX version is required, is currently unknown to us.

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Post by Daniel Oberlerchner (German)

geschrieben von foobar