Home Risen Risen Risen2 Forum English Russian
Login
Username: Passwort: angemeldet
bleiben:

Noch nicht registriert? Klicke hier
Shop Picture of the Moment
Screenshots
Statistik
Zur Zeit sind 5 User online.
922 Besucher Heute
1.790 Klicks Heute
11.315.270 Besucher gesamt
60.802.350 Klicks gesamt

Chris Capel apparently liked the idea of comparing The Witcher 2 (Enhanced Edition) and Risen 2: Dark Waters, despite the two games being very different in design. And so he wrote an article for Strategy Informer pitting them against each other in terms of Combat, Story, Dialogue, Characters, Maturity, Setting, Map, Graphics and Criminality.

Some snippets:

"Witcher 2 out the gate had frustrating combat, with difficult to dodge attacks, enemies boxing you in, and no real explanation of the fighting mechanics. Fortunately CD Projekt have worked hard at patching the game and we’re now at the Enhanced Edition, with still challenging combat but much more fair on players, which is of course more fun. Now we come to Risen 2, which is out the gate with frustrating combat, difficult to dodge attacks, enemies boxing you in, and no real explanation of the fighting mechanics."


" As attached as I was to Patty, Chani, ol’ Steelbeard, and that weird guy who thought he was possessed by spirits, they just don’t hold a candle to Dandelion, Zoltan, Triss, and Iorveth. Witcher 2 even managed to make me care about the death of Cedric, whose entire role in the game was to sell me a few ingredients then get killed. Meanwhile I can’t even remember the name of the head Inquisition commander who sets you off on your quest in Risen 2."


"For all its brilliance and CD Projekt’s dedication, Witcher 2’s map still sucks. I actually failed a time-sensitive quest once because I couldn’t find an entrance, and spent 45 minutes trying to find a marked doorway that turned out wasn’t even in the same town I was in. In Risen 2 you can fast travel and generally always know where you are, even if you have to purchase the map first. Much better."


Links:

Article at Strategy Informer

geschrieben von Nisarg