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Owners of high-end CPUs which show more than 10 cores under Windows (including virtual hyperthreading cores) currently suffer from a bug which causes the game to crash during start.

So far, only workarounds are available that decrease the overall performance (e.g. reducing the amount of CPU cores which Windows uses).

According to a post by Michael Rüve in our forum, a patch that fixes this bug has already been delivered to Deep Silver. Now the publisher only has to check and then publish it. Hence, the patch can be expected to be available shortly.

We currently do not know what other issues this patch might address.

Links:

Post by Michael Rüve
Currently available workarounds

geschrieben von foobar