13.06.2008 12:52
Normalmap creation with Photoshop and Nvidia plugin -
- (2/10)
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„Creation of normalmaps in Photoshop is not done by simply using the Nvidiaplugin only one time on a diffuse texture, but by applying the filter a couple of times at different blurring levels of the diffuse map. Starting with the fine detail structures, you copy the source texture and blur it, to transform hard contrasts to gradients, to extract the more and more larger details. The Nvidia plug wont convert hard contrasts without gradients to „deep“-structures. The more you blur your ressource texture, the higher you set the „scale“-value in the Nvidiaplug So lets start: |
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