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13.06.2008 12:52
Normalmap creation with Photoshop and Nvidia plugin - - (6/10)
fig4

- get the other grey texture copy
- apply Gaussian Blur Filter with higher radius (6-7)
- apply the nividia filter, set „Scale " to 30-35
- apply Gaussian Blur Filter with small Radius (1-1,5 pix) to your normalmap in order to reduce moiré-effects, that came by using the gaussian-blur with high radius. (fig4)
- This normalmap is our base for the final normalmap. It defines the largest structures. (Tex4)

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