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Category: Test: Risen (english)
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Risen Test: 6. Technical 30.09.2009 00:06 RISEN Test: Technical details Abstract What's this about? In this sub-article, we will present our technical analysis of RISEN. That includes benchmarks as well as and engine properties and settings. We tried to compile a complete and...
Risen Test: 5. Statements 30.09.2009 00:05 Fazit Stefan "Don-Esteban" Bollmann A peaceful night You noticed it during the test. We always said "as in Gothic 1 and 2" or "not like Gothic 3". You can feel that Piranha Bytes focussed on the gameplay of Gothic 1 and 2 and...
Risen Test: 4. Combat 30.09.2009 00:04 En garde! Example: Levels in sword fighting Level 1: You can use weapons in the category "sword". You can attack, parry, and combine up to 3 attack blows. Level 2: You can carry out counter parries to interrupt your opponent's...
Risen Test: 3. Interface 30.09.2009 00:03 On the screen! Questlog: Tidy The upper left tabs separate the different parts of the world: Harbour city, bandit camp, vulcano fortress, outer world. Below that you can select from a list of quests and get detailed information in...
Risen Test: 2. Story 30.09.2009 00:02 Once upon a time... A small island off the coast. What secrets may it hide? The storyline concept of RISEN is much closer to Gothic 1 and 2 than to Gothic 3. You habe a long and extensive first chapter chapter in which you explore...
Risen Test: 1. Gameplay 30.09.2009 00:01 Risen Test The novice farm - one of the first locations where the player will spend more time. Not only magazine outside Germany struggle with some fundamental design concepts of RISEN, which are so different from mainstream RPGs...