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Articles
Category: Interviews (english)
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Interview with Piranha Bytes at the gamescom 2014 12.09.2014 12:00 World of Risen: In some past interviews, you made the impression that Risen 3 will be the end of the series. Will there be a new franchise now? Who will own the rights to it? Björn: I can only say that our future is not quite clear yet. Of...
Interview with Kai Rosenkranz 11.09.2014 19:00 div.content { width: 655px } EPIC Interview with Kai Rosenkranz: The Journey Home and exclusive recording! ...and a lot more! Kai Rosenkranz: because music is FUN! Kai Rosenkranz. Artist. Genius....
Interview with Sascha Henrichs from PlayBook Magazine 23.09.2013 12:00 We would like to start by saying a big Thank You! for your work on PB’s games. One of the main reasons for waiting for the new games is the terrific level designed you have accustomed us to. 1. What was the input from the 3D artists in...
Russian fans interview Ex-Piranha Kai Rosenkranz, part 3 01.04.2013 17:35 Music Are you still composing? Are there new works of you that we can hear somewhere? Are there any yet unpublished music pieces from Gothic of Risen? No, I do not compose music at the moment. I already gave the community all my...
Russian fans interview Ex-Piranha Kai Rosenkranz, part 2 31.03.2013 12:00 Games as hobby What games have you played lately and which ones did you like most? Mostly RPGs? What do you currently play? Unfortunately, I hardly have time to play games. When I’m home, the family comes first. So I play “Toy Blocks 2...
Russian fans interview Ex-Piranha Kai Rosenkranz, part 1 31.03.2013 12:00 Piranha Bytes Are you still in contact with your former colleagues from Piranha Bytes? Can you still rely on each other? Do you help each other, e.g. with searching for a new job? Or with advice? In short: Is there still a form of...
Interview with Mattias Filler (Part two) 10.03.2013 12:00 Personal questions Current job, plans The News of your leaving at Piranha Bytes had been like a bolt from the blue sky to all fans of Gothic. We are probable not allowed to ask you about the reasons behind this decision but may you...
Interview with Mattias Filler (Part one) 10.03.2013 12:00 General Questions Are you still in contact with your former colleagues from Piranha Bytes? Can you still rely on each other? Do you help each other, e.g. with searching for a new job? Or with advice? In short: Is there still a form of...
Interview with Ralf Marczinczik (Part two) 02.03.2013 23:00 Personal questions Current job, plans Ralf, every Gothic fans knows that you worked on Gothic, Gothic 3 and Risen as concept artist and art director. Were you give concrete plans and ideas from the game designers and just had to...
Interview with Ralf Marczinczik (Part one) 02.03.2013 23:00 General Questions Piranha Bytes Are you still in contact with your former colleagues from Piranha Bytes? Can you still rely on each other? Do you help each other, e.g. with searching for a new job? Or with advice? In short: Is there...
World of Risen talks with Björn Pankratz 08.06.2011 18:00 Just before the E3 which takes place in Los Angeles from the 6th to the 9th of Juni, the publisher Deep Silver invited us to Munich. They wanted to show the current state of the newest Piranha Bytes project to the press. World of Risen used...
Gamona talks with Björn Pankratz 03.06.2011 14:00 When you meet with the developers from Piranha Bytes, you pretty soon end up in a lively discussion about this nostalgical “Back Then” and about how roleplaying games have changed over the past few years. During a Risen 2 presentation in Berlin, we...
GameStar: Interview with Mike Hoge 28.05.2011 02:45 Mike Hoge currently works for Piranha Bytes as a project manager. He was also responsible for Gothic 3. GameStar asked him a few questions, the following interview appearing in the printed magazine (06/2011). The English translation is now available...
PC Games Interview with Michael Rüve about JoWood 27.05.2011 00:57 PC Games has asked Michael Rüve a few question about their collaboration with JoWood. The original article is here . We begin this interview series with Michael Rüve, who has been the business director for Piranha Bytes since 2002. We'd be glad...
GamersGlobal: Interview with Björn Pankratz 19.05.2011 14:00 GG: Björn, I myself sometimes still say "GameStar" when I mean "GamersGlobal". Is it similar for you and "Gothic" or do you really manage to flawlessly say "Risen" all the time? BP: It's difficult sometimes, I have to admit it. Especially when...
Interview with Sascha Henrichs 03.05.2011 23:00 In this latest interview, modeler Sascha Henrichs sheds light upon certain key areas in PB's games. Questions find their long-sought answers, such as: "What is the purpose behind the sunken huts in Gothic 1?" "What sets PB's games apart from...
Interview with english story author Andy Walsh 28.08.2009 15:00 1. Many passionate gamers have heard about you but not everyone is a passionate gamer. We could use Google but why don't you tell our readers a bit about yourself with your own words? Who are you, what do you do and where might we have already...
[gamescom 2009] Interview with Quy Hoang 27.08.2009 20:00 WOR.de/russian: Is the tension in the team rising before the release or are you all relaxed and totally confident? Quy : Mixed. We have old-timers in the team who made four games already and know the drill. For them, it's quite normal when a...
Interview about Modding Tools and Collector's Edition 11.06.2009 12:29 pcgames.de: How's the development of risen going? In which state of development is the game and do you think, that risen will be released before the turn of the year? Björn: The development is going fine. We're still at the bugfixing process and...
Storyinterview 03.06.2009 20:48 Dear friends! We - Piranha Club and World Of Risen - want to call your attention to the long-awaited interview with the creation group of Piranha Bytes. You know these people very well - Bjorn Pankratz, Stefan Kalveram and Mattias Filler. ...
Interview with Mike Hoge (by Piranha Club) 29.05.2009 14:48 Q: When you got down to work at Risen(events of game will happen in the new world), fans all the same kept you with appeals for to save in this game the spirit of Gothic. I found for myself other term, that I was activiously engraining into mind of...
Interview at the RPC 2009 by +locust+ 15.04.2009 03:00 Our forum member +locust+ had the chance to speak with people from Piranha Bytes and Deep Silver about RISEN. He kindly provided us with his minutes taken from memory in form of an "improvised interview". The translation from german to english...
Christmas Interview 2008 24.12.2008 01:45 As it is tradition, the developers from Piranha Bytes again took the time to answer our questions in a Christmas. On behalf of all fans, we pelted them with questions quite thoroughly but there are of course a lot af things they cannot give any...
Interview with Michael Rüve 04.04.2008 21:53 After the agreement between Piranha Bytes and JoWooD we used our chance to talk with Michael Rüve, the business manager at Piranha Bytes. He comments to some of our questions, because a lot of people didn't understand them after many explanatory...
Christmas Interview 2007 23.12.2007 15:27 Hello Mike, nice of you to take some time off for us. We have a lot of questions. 1. Can you introduce us to all the members of the team who work on the new project? Who is working on what? We once had a category "employees" on our...
Interview with Sascha Henrichs 04.07.2007 10:21 1. Hi Sascha. Could you please introduce yourself? What exactly is your job at Piranha Bytes? My name is Sascha Henrichs. Since 1998, I’m working for Piranha-Bytes as a level design 3D and texture artist. I don't do characters or animations. ...
Interview with Piranha Bytes' Project Manager Mike Hoge 19.06.2007 22:46 1. First of all, congratulations for finding a new publisher. What will be different now with Deep Silver compared to Jowood? How did you come together, have you had talks with other publishers and how did you conclude an agreement? Deep...