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13.04.2014 10:00 [Profiles] Victor Karp
Amadeus Weidmann | Andreas Menkhoff | André Braun | André Hotz | André Thiel | Björn Pankratz | Daniel Kozakowski | Gavin | Harald Iken | Horst Dworczak | Jennifer Pankratz | Kristoffer Lerch | Kurt Pelzer | Marc Bongers | Mario Röske | Michael Rüve | Mike Hoge | Milad Sadinam | Nuno Leiria | Paul Springfeld | Philipp Krause | Quy Hoang | Roman Keskenti | Sascha Henrichs | Stefan Kalveram | Sven Dekubanowski | Victor Karp |

Victor Karp

Job at Piranha Bytes?
3D Environment Artist


After High School, I started at PB as an intern. Now I am being traning as a media designer.

Worked on the following games?
This is my first project

Favourite music?
Rock, Nu Metal, Industrial, D'n'B. Many game soundtracks are really good.

Favourite game?
I mostly play Shooter and (Action-)RPGs. There are so many good ones that I cannot possible name one. In my hall of fame are the whole Doom and Quake series, MoHAA, Painkiller (the original from People Can Fly), Shadow Warrior, Battlefield 3, STALKER, Gothic 1+2 and Skyrim.

What are your strengths?
I am occasionally told that I have a good reading voice.

What do you dislike?
People who confuse trains with telephone booths, and headphones with speakers. The absolute horror would be phoning zombies on trains, swarmed by flies.

What do you like? What are your hobbies?
I designed game level even before I started at PB and made my hobby my profession. Also, cats rock hard even though they’re so soft.

What would you like to see in a game for once?
I’d like to have a Quake 3 HD remake. Most important features: Ragdoll, current graphics, Havok physics engine and of course a modkit.

Are you afraid to run out of ideas for games?
No. The best ideas for level bulding come to me while I am building levels. Perpetuum mobile

  written by foobar