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30.03.2014 10:00 [Profiles] Kristoffer Lerch
Amadeus Weidmann | Andreas Menkhoff | André Braun | André Hotz | André Thiel | Björn Pankratz | Daniel Kozakowski | Gavin | Harald Iken | Horst Dworczak | Jennifer Pankratz | Kristoffer Lerch | Kurt Pelzer | Marc Bongers | Mario Röske | Michael Rüve | Mike Hoge | Milad Sadinam | Nuno Leiria | Paul Springfeld | Philipp Krause | Quy Hoang | Roman Keskenti | Sascha Henrichs | Stefan Kalveram | Sven Dekubanowski | Victor Karp |

Kristoffer Lerch

Job at Piranha Bytes?
Technical Artist & Art Direction (VFX, characters and creatures)


Diploma in physics, minoring in computer science.

Jobs so far?
EA Phenomic (VFX Artist)
Spellbound (VFX, Technical Artist)

Worked on the following games?
Battleforge: Lost Souls Edition
Battleforge: Renegade Campain
Arcania: Gothic 4
Arcania: Fall of Setarrif
Unreleased Title
Giana Sisters: Twisted Dreams
Several prototypes

Favourite music?
De Randfichten – Lebt denn der alte Holzmichl noch?

Favourite game?
Mass Effect

What are your strengths?
I think I am good at learning new stuff and are quite suited as a “problem solver”. As far as 3D art is concerned, I believe to be quite capable as well.

What do you dislike?

What do you like? What are your hobbies?
I made my hobby my profession. Other than that, I like my family and friends. And travelling.

What would you like to see in game for once?
I am looking forward to excessive physics which are also important for gameplay. Other proper crowd simulations.

Are you afraid to run out of ideas for games?

  written by foobar